Diablo IV - Fractured Peaks- Kyovashad Slums

As a member of the Environment Art Team of Diablo IV, I was part of a team of people responsible for the level art of several key areas in the game. My main contributions are always more on the architecture and Level art of the game while the prop work was done by the Props and Interactives Team. Lighting in these Areas were done by the Lighting team.
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I was small part of a big team working on Kyovashad. Michael Fabay did a lot of the heavy lifting through most of Kyovashad but I was lucky enough to jump on the slums of Kyovashad and carry the architecture to the finish line. I really had fun with this because of how different each part of Kyovashad felt.