As a member of the Environment Art Team of Diablo IV, I was part of a team of people responsible for the level art of several key areas in the game. My main contributions are always more on the architecture and Level art of the game while the prop work was done by the Props and Interactives Team. Lighting in these Areas were done by the Lighting team.
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I was part of the team working on Nevesk & parts of Taiga. This was the opening area that players would run through so I was tasked on assembling the architecture. This had a lot of artists work on this one area, and had gone through multiple iterations. The final Prop placement for part of this zone was done by Joshua C. Anderson.