As a member of the Environment Art Team of Diablo IV, I was part of a team of people responsible for the level art of several key areas in the game. My main contributions are always more on the architecture and Level art of the game while the prop work was done by the Props and Interactives Team. Lighting in these Areas were done by the Lighting team.
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I'm am honored to be part of the team who worked on the Hopes Light. This was a pretty big camp that we were tasked to take on. It had a lot of dynamic moments where the player would move through a ship graveyard and end at the lighthouse. I focused on assembling and placing the building structures in this area. Also focused on creating and the wrecked boats using bits and pieces made by the talented Joshua C. Anderson. David Tu handled all of the sails that were interactive as well as some of the destructibles to setdress this area.