Highguard - Skydrift - Sanctuary Interior

Built the interior for the Sanctuary POI in Skydrift, collaborating with designer Rodney Reece and concept artist Nick Schumaker to achieve the intended vision. Paul Tran worked on the exterior of the structure and we worked closely together to create a cohesive POI.
Our environments were a colossal team effort by a relatively small team by AAA standards (we shipped with 7 Environment Artists with no environment outsourcing!). There was a lot new we had to built, but we also had to be efficient and smartly re-use the asset bank that we built up across maps.
_________________________
Art Director / Lighting:
Robert Taube
_________________________
Lead Environment Artist:
Jose Zavala
_________________________
Environment Artists:
Jobye-Kyle Karmaker
Paul Tran
Jacob Virginia
Kristen C. (Wong) Altamirano
Derek Bentley
Principal Environment Artist
_________________________
Environment Concept Artists:
Gabriel Yeganyan
Nicholas Schumaker
Gabriel Miura Brandt
_________________________
Level Designers:
Rodney Reece (Lead)
Dave Osei
Alex Graner
_________________________
FX Artist:
Ryan Ehrenberg
Ryan Barton
Christopher Shepherd