Highguard - Chest

Created the chest prop that was based on Danny Gardner's concept painting. Also worked with Mike Cook to help build the rig and sent it to animation.
Our environments were a colossal team effort by a relatively small team by AAA standards (we shipped with 7 Environment Artists with no environment outsourcing!). There was a lot new we had to built, but we also had to be efficient and smartly re-use the asset bank that we built up across maps.
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Art Director / Lighting:
Robert Taube
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Lead Environment Artist:
Jose Zavala
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Environment Artists:
Jobye-Kyle Karmaker
Paul Tran
Jacob Virginia
Kristen C. (Wong) Altamirano
Derek Bentley
Principal Environment Artist
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Environment Concept Artists:
Gabriel Yeganyan
Nicholas Schumaker
Gabriel Miura Brandt
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Level Designers:
Rodney Reece (Lead)
Dave Osei
Alex Graner
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FX Artist:
Ryan Ehrenberg
Ryan Barton
Christopher Shepherd