Highguard - Dustline - Processing Plant

Worked on the DustlinePOI propagating the architecture in the zone and set dressing the area using pre-existing kit pieces as well as creating new ones to help define the structure. I worked with Rodney to ensure the integrity of the initial design.
Our environments were a colossal team effort by a relatively small team by AAA standards (we shipped with 7 Environment Artists with no environment outsourcing!). There was a lot new we had to built, but we also had to be efficient and smartly re-use the asset bank that we built up across maps.
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Art Director / Lighting:
Robert Taube
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Lead Environment Artist:
Jose Zavala
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Environment Artists:
Jobye-Kyle Karmaker
Paul Tran
Jacob Virginia
Kristen C. (Wong) Altamirano
Derek Bentley
Principal Environment Artist
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Environment Concept Artists:
Gabriel Yeganyan
Nicholas Schumaker
Gabriel Miura Brandt
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Level Designers:
Rodney Reece (Lead)
Dave Osei
Alex Graner
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FX Artist:
Ryan Ehrenberg
Ryan Barton
Christopher Shepherd